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	<title>The Official Site of Joseph Hinson &#187; Games</title>
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	<link>http://josephhinson.com</link>
	<description>Thoughts and Ramblings of Joseph Hinson</description>
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		<title>Hey Xbox, how about a helpful feature?</title>
		<link>http://josephhinson.com/2009/09/hey-xbox-how-about-a-helpful-feature/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hey-xbox-how-about-a-helpful-feature</link>
		<comments>http://josephhinson.com/2009/09/hey-xbox-how-about-a-helpful-feature/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 01:47:23 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://josephhinson.com/?p=718</guid>
		<description><![CDATA[Every year Xbox announces new features to the dashboard, and each year, there are several that are fairly useless. So this year they announced Project Natal (google it, I don&#8217;t feel like making a link) and Social Media integration. Project Natal, a motion sensing technology, is pretty cool. But social media on the Xbox? Really? [...]]]></description>
			<content:encoded><![CDATA[<p>Every year Xbox announces new features to the dashboard, and each year, there are several that are fairly useless. So this year they announced Project Natal (google it, I don&#8217;t feel like making a link) and Social Media integration. Project Natal, a motion sensing technology, is pretty cool. But social media on the Xbox? Really? I have computers for that. Most people that have high speed internet have a computer they can tweet, IM and facebook on. I rarely send messages to people on my Xbox because it&#8217;s frustrating to use a joystick to do something I should do with a keyboard. Granted, I could use a keyboard, and sometimes I do&#8230;but it&#8217;s still not the right medium for social networking in my opinion.</p>
<p>Am I going to hide in a corner in the middle of a multiplayer battle and tweet, &#8220;Just got killed in COD4, not having a good night&#8221;? No. I&#8217;m not. I&#8217;m not going to tweet from my xbox because it&#8217;s inconvenient. There are, however, a few features I&#8217;ve wanted for awhile that Xbox hasn&#8217;t cared to build into the dashboard. They are as follows:</p>
<h3>1. Notification of specific friends logging on to Xbox live.</h3>
<p>Now, this might be a vague notion of convenience, but when I turn on my Xbox, I&#8217;d like to know if my best friend is online. I&#8217;d even like to know if people I play specific games with are online&#8230;it would help me to choose which game to play. Doesn&#8217;t seem like it&#8217;d be that complicated. But, I&#8217;m not an Xbox developer.</p>
<h3>2. The ability to make video playlists.</h3>
<p>Am I missing this feature? If I am, please tell me&#8230;I&#8217;d like to know, but I&#8217;d like to watch the entire first season of The Guild without having to back out and click &#8220;Play&#8221; again.</p>
<h3>3. Button combinations for specific areas of the guide menu.</h3>
<p>Now this might seem very complex, but if I held down the right trigger and pushed the guide button, it&#8217;d be sweet if it automatically brought up my friends menu &#8212; or something to that order. The guide button is so slow when you&#8217;re in the middle of a game, and it&#8217;s very frustrating.</p>
<p>These things would be helpful. Far more helpful than being able to tweet and post to facebook. Don&#8217;t we have enough inane descriptions of everyone&#8217;s play-by-plays already? Myself included.</p>
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		</item>
		<item>
		<title>First-Person Shooter Disease</title>
		<link>http://josephhinson.com/2009/07/first-person-shooter-disease/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=first-person-shooter-disease</link>
		<comments>http://josephhinson.com/2009/07/first-person-shooter-disease/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 17:29:53 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Funny]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://josephhinson.com/?p=625</guid>
		<description><![CDATA[]]></description>
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		<title>Battlefield to XBLA tomorrow!</title>
		<link>http://josephhinson.com/2009/07/battlefield-to-xbla-tomorrow/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=battlefield-to-xbla-tomorrow</link>
		<comments>http://josephhinson.com/2009/07/battlefield-to-xbla-tomorrow/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 20:20:55 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://josephhinson.com/?p=607</guid>
		<description><![CDATA[I&#8217;m so excited about tomorrow. Battlefield 1943, an Xbox Live Arcade title unlike any other will be released tomorrow (July 8th), and I will definitely be playing it tomorrow night.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m so excited about tomorrow.</p>
<p>Battlefield 1943, an Xbox Live Arcade title unlike any other will be released tomorrow (July 8th), and I will definitely be playing it tomorrow night.</p>
]]></content:encoded>
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		<title>First Impressions &#8211; Left 4 dead</title>
		<link>http://josephhinson.com/2009/06/first-impressions-left-4-dead/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=first-impressions-left-4-dead</link>
		<comments>http://josephhinson.com/2009/06/first-impressions-left-4-dead/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 11:38:33 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://josephhinson.com/?p=504</guid>
		<description><![CDATA[I bought Left 4 Dead last week, and after eagerly awaiting its arrival, I got to get my hands on it yesterday. I&#8217;ll describe my first impressions here, and once I play it a little more, I&#8217;ll write more. I&#8217;ve never seen a menu screen quite like that one. The options were Campaign (referring to [...]]]></description>
			<content:encoded><![CDATA[<p>I bought Left 4 Dead last week, and after eagerly awaiting its arrival, I got to get my hands on it yesterday. I&#8217;ll describe my first impressions here, and once I play it a little more, I&#8217;ll write more.</p>
<p>I&#8217;ve never seen a menu screen quite like that one. The options were Campaign (referring to online campaign), Multiplayer, and Single Player. Normally single player and campaign are synonymous.  I played through the first two levels of the game in the &#8220;Single Player&#8221; mode, on Normal difficulty. In the first level I used the shotgun. The second level I started with an Uzi, but later picked up an M16 (I think).</p>
<p>I love zombie movies, so I have been excited about Left 4 Dead for awhile. Honestly, the reason I hadn&#8217;t bought it yet was because I didn&#8217;t know how often I&#8217;d get to play it since I&#8217;d basically have to be alone (it&#8217;s not appropriate for children or those easily scared) to play it. And I didn&#8217;t know if my nerves were ready for that trip.  However, after playing it yesterday, I was relieved that it was more fun than terrifying. A few things that stood out to me:</p>
<h3>The Zombies:</h3>
<ol>
<li><strong>The Zombies go down quickly</strong>, so even though you may have a dozen coming toward you, you feel like you can manage it. Which is <em>less</em> scary even.</li>
<li><strong>The Zombies are fast.</strong> And they keep momentum, so when you shoot one that&#8217;s running in the chest, it effectively clothelines him (which looks cool).</li>
<li><strong>The AI is really neat</strong>. If you play through the same level twice (because you die), you don&#8217;t see the same zombies in the same place. My first play through, a room was filled with zombies, the second play through I was expecting a fight&#8230;but there was none. Instead the game experience was completely different.</li>
</ol>
<h3>The Game:</h3>
<ol>
<li><strong>Co-op is clever.</strong> The way they built the co-op play is awesome, even in single player, I had to depend on my teammates to save me when a hunter jumped on top of me.</li>
<li><strong>Game elements don&#8217;t get lost</strong>. You&#8217;d think with as much stuff  going on the game would get disorienting and confusing, but it doesn&#8217;t.</li>
<li><strong>Gameplay is smooth</strong>. The game flows excellently, I think it&#8217;s running 60 frames per second.</li>
<li><strong>The pistol has unlimited ammo</strong>, so you never run out of your sidearm&#8217;s ammo, which caused me to use it more, especially when I got a second one.</li>
<li><strong>The pacing doesn&#8217;t allow you to dawdle</strong>. So if you&#8217;re standing around, or trying to take it slow, you get waves of zombies. I think they&#8217;ve engineered the game well to push you through at the speed it was designed for.</li>
</ol>
<p><em>ED: Earlier I posted that the game must run at 26 frames per second because it was so smooth; I later realized how dumb that was and corrected the error to be 60 frames per second.</em></p>
]]></content:encoded>
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		<item>
		<title>Regarding Post-Apocalyptic Video Games</title>
		<link>http://josephhinson.com/2009/06/regarding-post-apocalyptic-video-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=regarding-post-apocalyptic-video-games</link>
		<comments>http://josephhinson.com/2009/06/regarding-post-apocalyptic-video-games/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 12:52:00 +0000</pubDate>
		<dc:creator>Joseph</dc:creator>
				<category><![CDATA[Funny]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[the onion]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://josephhinson.com/?p=496</guid>
		<description><![CDATA[Are Violent Video Games Adequately Preparing Children For The Apocalypse?]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="430" data="http://www.theonion.com/content/themes/common/assets/onn_embed/embedded_player.swf?image=http%3A%2F%2Fwww.theonion.com%2Fcontent%2Ffiles%2Fimages%2FPOST_APOCALYPTIC_article.jpg&amp;videoid=93495&amp;title=Are%20Violent%20Video%20Games%20Adequately%20Preparing%20Children%20For%20The%20Apocalypse%3F" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="wmode" value="transparent" /><param name="src" value="http://www.theonion.com/content/themes/common/assets/onn_embed/embedded_player.swf?image=http%3A%2F%2Fwww.theonion.com%2Fcontent%2Ffiles%2Fimages%2FPOST_APOCALYPTIC_article.jpg&amp;videoid=93495&amp;title=Are%20Violent%20Video%20Games%20Adequately%20Preparing%20Children%20For%20The%20Apocalypse%3F" /><param name="flashvars" value="image=http%3A%2F%2Fwww.theonion.com%2Fcontent%2Ffiles%2Fimages%2FPOST_APOCALYPTIC_article.jpg&amp;videoid=93495&amp;title=Are%20Violent%20Video%20Games%20Adequately%20Preparing%20Children%20For%20The%20Apocalypse%3F" /></object><br />
<a href="http://www.theonion.com/content/video/are_violent_video_games?utm_source=videoembed">Are Violent Video Games Adequately Preparing Children For The Apocalypse?</a></p>
]]></content:encoded>
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